How many times will you get to use that ability?

In the online multiplayer mode of Assassin's Creed III, you get to choose three of the abilities listed below to have on hand at any given time. After you use an ability, you have to wait for a "cooldown" period to expire before using it again. There is also a "crafting" system that lets you adjust the effectiveness of each ability, either by reducing its cooldown period, or by improving its effects in some other way.

This table is intended to help you decide whether it's worth it to spend your crafting points on shortening cooldowns. The idea is that, while the game expresses cooldowns as a number of seconds, that can be converted to a more useful number, namely how many times you'll get to use the ability in a round. Having an ability ready five or ten seconds sooner is not often critical, but if that means getting to use it one or two extra times in a session, that might be a big deal.

  Length of cooldown (in seconds) Uses in a 10-minute game Uses in a 5-minute round
Without Overall Cooldowns With Overall Cooldowns Without Overall Cooldowns With Overall Cooldowns Without Overall Cooldowns With Overall Cooldowns
With 0 points With 1 point With 2 points With 0 points With 1 point With 2 points With 0 points With 1 point With 2 points With 0 points With 1 point With 2 points With 0 points With 1 point With 2 points With 0 points With 1 point With 2 points
Poison Dart 108 98 88 98 88 78 5 6 6 6 6 7 2 3 3 3 3 3
Poison 106.5 96.5 86.5 96.5 86.5 76.5 5 6 6 6 6 7 2 3 3 3 3 3
Animus Shield 104.5 94.5 84.5 94.5 84.5 74.5 5 6 7 6 7 8 2 3 3 3 3 4
Teleport 103.5 93.5 83.5 93.5 83.5 73.5 5 6 7 6 7 8 2 3 3 3 3 4
Smoke Bomb 103 93 83 93 83 73 5 6 7 6 7 8 2 3 3 3 3 4
Pistol 100 90 80 90 80 70 6 6 7 6 7 8 3 3 3 3 3 4
Glimmer 88 78 68 78 68 58 6 7 8 7 8 10 3 3 4 3 4 5
Tripwire Bomb 85 75 65 75 65 55 7 8 9 8 9 10 3 4 4 4 4 5
Firecrackers 84 74 64 74 64 54 7 8 9 8 9 11 3 4 4 4 4 5
Bodyguard, Disguise, Wipe 75 70 65 65 60 55 8 8 9 9 10 10 4 4 4 4 5 5
Knives 72.5 67.5 57.5 62.5 57.5 47.5 8 8 10 9 10 12 4 4 5 4 5 6
Money Bomb, Morph 70 65 55 60 55 45 8 9 10 10 10 13 4 4 5 5 5 6
Closure, Decoy 65 60 55 55 50 45 9 10 10 10 12 13 4 5 5 5 6 6
Disruption 60 55 50 50 45 40 10 10 12 12 13 15 5 5 6 6 6 7

Notes