How many times will you get to use that ability?

In the online multiplayer mode of Assassin's Creed: Revelations, you get to choose two abilities, from a selection of about a dozen, to have on hand at any given time. After you use an ability, you have to wait for a "cooldown" period to expire before using it again. There is also a "crafting" system that lets you adjust the effectiveness of each ability, either by reducing its cooldown period, or by improving its effects in some other way.

This table is intended to help you decide whether it's worth it to spend your crafting points on shortening cooldowns. The idea is that, while the game expresses cooldowns as a number of seconds, that can be converted to a more useful number, namely how many times you'll get to use the ability in a round. Having an ability ready five or ten seconds sooner is not often critical, but if that means getting to use it one or two extra times in a session, that might be a big deal.

  Length of cooldown (in seconds) Uses in a 10-minute game Uses in a 5-minute round Uses in a 4-minute round
Without Overall Cooldowns With Overall Cooldowns Without Overall Cooldowns With Overall Cooldowns Without Overall Cooldowns With Overall Cooldowns Without Overall Cooldowns With Overall Cooldowns
With 0 points With 1 point With 2 points With 0 points With 1 point With 2 points With 0 points With 1 point With 2 points With 0 points With 1 point With 2 points With 0 points With 1 point With 2 points With 0 points With 1 point With 2 points With 0 points With 1 point With 2 points With 0 points With 1 point With 2 points
Teleport 92.5 82.5 77.5 82.5 72.5 67.5 6 7 7 7 8 8 3 3 3 3 4 4 2 2 3 2 3 3
Charge 92 82 77 82 72 67 6 7 7 7 8 8 3 3 3 3 4 4 2 2 3 2 3 3
Mute 91.5 81.5 76.5 81.5 71.5 66.5 6 7 7 7 8 9 3 3 3 3 4 4 2 2 3 2 3 3
Hidden Gun, Poison, Tripwire Bomb 90 80 75 80 70 65 6 7 8 7 8 9 3 3 4 3 4 4 2 3 3 3 3 3
Templar Vision 78 73 63 68 63 53 7 8 9 8 9 11 3 4 4 4 4 5 3 3 3 3 3 4
Disguise, Firecrackers 75 70 60 65 60 50 8 8 10 9 10 12 4 4 5 4 5 6 3 3 4 3 4 4
Morph, Smoke Bomb 60 55 45 50 45 35 10 10 13 12 13 17 5 5 6 6 6 8 4 4 5 4 5 6
Bodyguard 58 53 48 48 43 38 10 11 12 12 13 15 5 5 6 6 6 7 4 4 5 5 5 6
Closure, Decoy 55 50 45 45 40 35 10 12 13 13 15 17 5 6 6 6 7 8 4 4 5 5 6 6
Throwing Knives 50 45 40 40 35 30 12 13 15 15 17 20 6 6 7 7 8 10 4 5 6 6 6 8

Notes

Thoughts