In the online multiplayer mode of Assassin's Creed: Revelations, you get to choose two abilities, from a selection of about a dozen, to have on hand at any given time. After you use an ability, you have to wait for a "cooldown" period to expire before using it again. There is also a "crafting" system that lets you adjust the effectiveness of each ability, either by reducing its cooldown period, or by improving its effects in some other way.
This table is intended to help you decide whether it's worth it to spend your crafting points on shortening cooldowns. The idea is that, while the game expresses cooldowns as a number of seconds, that can be converted to a more useful number, namely how many times you'll get to use the ability in a round. Having an ability ready five or ten seconds sooner is not often critical, but if that means getting to use it one or two extra times in a session, that might be a big deal.
Length of cooldown (in seconds) | Uses in a 10-minute game | Uses in a 5-minute round | Uses in a 4-minute round | |||||||||||||||||||||
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Without Overall Cooldowns | With Overall Cooldowns | Without Overall Cooldowns | With Overall Cooldowns | Without Overall Cooldowns | With Overall Cooldowns | Without Overall Cooldowns | With Overall Cooldowns | |||||||||||||||||
With 0 points | With 1 point | With 2 points | With 0 points | With 1 point | With 2 points | With 0 points | With 1 point | With 2 points | With 0 points | With 1 point | With 2 points | With 0 points | With 1 point | With 2 points | With 0 points | With 1 point | With 2 points | With 0 points | With 1 point | With 2 points | With 0 points | With 1 point | With 2 points | |
Teleport | 92.5 | 82.5 | 77.5 | 82.5 | 72.5 | 67.5 | 6 | 7 | 7 | 7 | 8 | 8 | 3 | 3 | 3 | 3 | 4 | 4 | 2 | 2 | 3 | 2 | 3 | 3 |
Charge | 92 | 82 | 77 | 82 | 72 | 67 | 6 | 7 | 7 | 7 | 8 | 8 | 3 | 3 | 3 | 3 | 4 | 4 | 2 | 2 | 3 | 2 | 3 | 3 |
Mute | 91.5 | 81.5 | 76.5 | 81.5 | 71.5 | 66.5 | 6 | 7 | 7 | 7 | 8 | 9 | 3 | 3 | 3 | 3 | 4 | 4 | 2 | 2 | 3 | 2 | 3 | 3 |
Hidden Gun, Poison, Tripwire Bomb | 90 | 80 | 75 | 80 | 70 | 65 | 6 | 7 | 8 | 7 | 8 | 9 | 3 | 3 | 4 | 3 | 4 | 4 | 2 | 3 | 3 | 3 | 3 | 3 |
Templar Vision | 78 | 73 | 63 | 68 | 63 | 53 | 7 | 8 | 9 | 8 | 9 | 11 | 3 | 4 | 4 | 4 | 4 | 5 | 3 | 3 | 3 | 3 | 3 | 4 |
Disguise, Firecrackers | 75 | 70 | 60 | 65 | 60 | 50 | 8 | 8 | 10 | 9 | 10 | 12 | 4 | 4 | 5 | 4 | 5 | 6 | 3 | 3 | 4 | 3 | 4 | 4 |
Morph, Smoke Bomb | 60 | 55 | 45 | 50 | 45 | 35 | 10 | 10 | 13 | 12 | 13 | 17 | 5 | 5 | 6 | 6 | 6 | 8 | 4 | 4 | 5 | 4 | 5 | 6 |
Bodyguard | 58 | 53 | 48 | 48 | 43 | 38 | 10 | 11 | 12 | 12 | 13 | 15 | 5 | 5 | 6 | 6 | 6 | 7 | 4 | 4 | 5 | 5 | 5 | 6 |
Closure, Decoy | 55 | 50 | 45 | 45 | 40 | 35 | 10 | 12 | 13 | 13 | 15 | 17 | 5 | 6 | 6 | 6 | 7 | 8 | 4 | 4 | 5 | 5 | 6 | 6 |
Throwing Knives | 50 | 45 | 40 | 40 | 35 | 30 | 12 | 13 | 15 | 15 | 17 | 20 | 6 | 6 | 7 | 7 | 8 | 10 | 4 | 5 | 6 | 6 | 6 | 8 |